The omnipresent argument concerning today’s youth focuses on
the idea that video games could become detrimental to their innocent
psyche. A few decades ago, a similar
argument was made; however, instead of trepidation with 8-bit video games, it
was concerned with violent programs on television. It may seem like a logical
conclusion to believe that children who play video games are more susceptible
to violent behavior compared to children who watch television, however, other
factors, such as individual personalities or lifestyles, may be the root of
their evil – not the technology itself.
Video games would seem to have a greater effect on children compared
to television because of the substantial interaction between the user and the
product. The logic is simple: since children are heavily enveloped in video
games, there’s a greater probability that they would be more susceptible to imitating
the violence. However, according to Patterson, who wrote “Video Games Don’tMake Teens Violent, Shows Study”, children who played violent video games were
not exhibiting hostile behavior compared to non-video gamers. He then concluded
that playing these video games seemed to have a “cathartic” effect, in which
some children were seen to have dropped aggression behavior. This proves that
video games do not cause violent behavior among children, therefore showing no
correlation between the two factors.
The Bobo Doll studies, developed by Albert Bandura,
determined that children who watched violent episodes on television would
likely exhibit violent behavior, such as punching the Bobo Doll. But one
important factor that is overlooked is the fact that these experiments were
conducted in a laboratory setting, leaving researchers to question whether children
maintained their violent behavior at home. This begs the important question: do
interactive technological mediums, regardless of their strength, cause children
to become violent? Or does it have to do with other factors beyond the
technological realm, such as their lifestyle at home? Indeed, Bandura
determined a correlation between violent programs on the television and
aggressive behavior, but results of children acting perpetually destructive
in their daily lives because of television are inconclusive.
Many
of today’s youth culture is surrounded by violence, depicted not only in highly
interactive mediums such as video games, but also passive mediums such as
television. In a society in which technology is constantly involved in
everyone’s lives, video games and television are not as effective in affecting
media users as much as it did in previous years.
References:
McIntosh, S., Pavlik, J.V.. Converging Media. (Bobo the Doll Experiment).
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